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How I got involved with Dragon Age only in 2017

17. September 2025/0 Comments/in blog-413 /by manfred

Unfortunately, I wasn’t able to fully get acquainted with BioWare’s creations right away. My first project from the Canadians was Mass Effect: but needless to say, I unsuccessfully tried to start it three times and each time I gave up after six to seven hours?

To be fair, it’s worth noting that as a teenager I didn’t really care for RPGs (if I even knew what they were), so the original Mass Effect at that time seemed like a clever mixture of shooter and strategy to me. Most likely, this is why the project did not captivate me – it was too difficult to perceive the extremely branchy plot at that age.

That’s why I came to the Dragon Age series only now. I thought that the genre of just such role-playing games was above the ceiling for me, and the maximum that I could handle was the last two parts of The Witcher or TES V: Skyrim. Well, I was wrong – and the Dragon Age series unexpectedly became one of my favorites.

Gray Wardens and the Fifth Blight

I got acquainted with the first part at the time of its release. In 2009, my father became nostalgic for Baldur’s Gate, and he decided to buy a new release from the same developers – so one fine evening he came home with a brand new disc. By the way, licensed – for me in 2009, the sight of a licensed disc caused genuine amazement.

However, I didn’t manage to try out Dragon Age: Origins myself back then, and I don’t really remember how my father played it. A couple of days ago I asked him a question: did he pass it in the end or not?? The answer was funny: they say, the game is cool and generally of high quality, but I couldn’t master it because the locations were too large. So much for old school gaming.

Remembering this, I found that same disk and was surprised to find that the license code can still be activated in Origin.

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The same disk. Imagine my surprise in 2009 when I saw the minimum free space requirement – 20 gigabytes!
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The first part was difficult. And it’s not the difficulty itself, but the perception – I’ve never fallen into such “old school” before. Despite my principles of never playing multiple games at once, I was distracted from Dragon Age three or four times. First on Horizon: Zero Dawn – it was just released then – then on the second Witcher and even Watch Dogs 2.

And yet, I returned to Origins. A few months later, I quickly remembered the controls and continued – I decided not to start the game again, because there were already enough hours played in the save to regret losing them. Thus, my forty-hour playthrough lasted from February to June.

Perhaps the only thing that kept me playing it was the story. I thought that my friends who completed the game were exaggerating when they said that you could get stuck in the dialogues for half an hour – but this is really true. Dragon Age: Origins creates a very cozy and even slightly fabulous atmosphere for the journey of a close-knit and motley squad. The characters are always commenting on the situation, telling stories and throwing jokes at each other – I finally understood what exactly the chemistry in their relationship is constantly noticed by BioWare fans.

Just look at the feeling when you sit near the fire in the camp and listen to the stories of the squad members about their past: Alistair will share a lot of everything about his childhood at the royal court and the time when he already became a Gray Warden; you can always hear many legends and stories from Leliana, some of which are connected with her personality; and Zevran’s stories about the everyday life of assassins can often lead to laughter or, conversely, philosophical reflections on morality.

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Alistair is probably my favorite of all the characters in the series.
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The story, to my chagrin, still tended to sag in Origins. I still can’t understand what the game designer’s decision is based on to create three-hour linear dungeons in which the plot moves in absolutely no way. When, in the main quest of the dwarves, where you need to look for the Perfect One, I was redirected to a lower level for the third time with words in the spirit of “She was here, but, apparently, she moved on,” I was ready to smash the keyboard.

Fortunately, such moments do not predominate in the passage of Origins. In free time from dwarven dungeons time, the Guardian will have to solve all sorts of problems, one way or another related to the main quest. Enlisting the support of the lands against the Fifth Blight and the archdemon is not so easy: each side has a lot of worries that need help – otherwise they will not be able to provide this very support purely physically.

Near the village of Redcliffe, the dead have been creeping out of the fortress for some time now, werewolves are harassing a tribe of Dalish elves, the Circle of Mages is on the verge of collapse due to a massive breakthrough of demonic forces in the Citadel, and the gnomes in Orzamarr are in a political crisis. Each of the stories is not without its second bottom and, of course,, elections, which players will have to think long and hard about.

The story of Dragon Age: Origins manages to combine the fantasy epic of The Lord of the Rings and political subtext in the spirit of George R.R. Martin’s books – and it’s all a pleasure to take part in it all. The plot inserts with large-scale battles give you a shiver – they are so well staged – and the variability of the ending alone, where the fate of Ferelden is decided, makes your head spin – the decisions that the Guardian can make are not always as clear-cut as they may seem at first glance.

The closely related combat and progression system also took some getting used to, but once you understand how it all works, the gameplay instantly becomes captivating. Proper leveling of characters, choosing the right equipment and items that could potentially be useful in battle – all this turns into a routine in the good sense of the word after ten hours. This is simply interesting to do.

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The combat system is moderately complex, so it’s interesting to figure it out yourself.
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The battles themselves proceed, unlike the rest of the series, quite smoothly: but due to the need to sometimes make quick decisions, the tactical pause (along with the lines of health and mana/stamina indicators) become the player’s best friend. Either I was so sensitive to battles, or the game simply requires it, but the spacebar was probably the button that I pressed most often during the game.

But what I didn’t expect to see in the 2009 game were bugs that could affect the passage. My romance with Leliana could not progress to the point where her personal quest became available. As I later read on the Internet, this is a fairly rare bug: it happens if too many gifts are given to squad members at once, which is why the attitude scale fills up too quickly. There were no saves left that could be rolled back to without losing several hours of play, so I had to be content with what I had. It was a little disappointing.

After completing the main campaign, I was not too lazy to buy the largest add-on for Origins – “Awakening”. It complements the main campaign well – about 10-13 hours – and offers a small branch of the main story. The duration does not allow the narrative to sag, so the plot is presented tightly and quite excitingly.

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For some reason, the most interesting boss of the expansion was hidden behind an additional “gathering” quest.
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What is especially curious is that the Guardian here does not act as a wanderer-warrior, but as a full-fledged leader of military force: the player is given an entire fortress to manage. I liked this premise – that’s why, by the way, I wanted to get to Inquisition as quickly as possible.

The most magical (figuratively, of course) thing about Dragon Age: Origins is the lasting warm emotions it leaves in the memory. While typing all this text, I kept catching myself thinking that the main theme from the menu was playing in my head mixed with various in-game sounds like, for example, the clinking of swords or coins.

And you can’t even call it nostalgia, because not even a year has passed since the first lines of the credits floated, but as time passes, the realization comes to you that you are completely in love with Origins.

Hawk against everyone

So after finishing the original, I immediately started the sequel. I was warned that Dragon Age II was the worst entry in the series and a huge step backwards. My friends who were familiar with the universe suggested skipping it and immediately starting with Inquisition. But my decision to go through the sequel was influenced by the following situation.

During the passage of Origins, I exchanged impressions with a person who, oddly enough, only fully completed the second part, and several times. He spoke about it with delight, but, nevertheless, with the understanding that the remaining parts were of much better quality. This gave me an idea: the sequel may be comparatively worse, but as a separate project, many people perceive it quite normally.

My expectations, however, were already pretty low. I found disadvantages in everything: in the rendered and “cartoonish” combat, in the new dialogue system, in the game world, which, in fact, is just a continuous city (also with subloads – and this was in the year when TES V was released!). Two hours later, when Hawk was finally released for open swimming, I wanted to delete the game.

But I still overpowered myself and got involved. You get used to the combat system, you get used to Hawk, and you get used to the unreasonably repeated locations. The whole sequel boils down to you doing nothing but.. you get used to it to simplify all game mechanics.

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Speeding up battles by increasing the number of enemies, but with less health, is a very questionable decision.
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I am aware that BioWare was squeezed into a framework by the publisher: the developers were put on an assembly line, and for four years they were faced with the task of releasing a project every year. In 2009 and 2010 – Dragon Age: Origins and Mass Effect 2, respectively – the team had not yet run out of steam, having made, in the opinion of many, the best game for each of the franchises. But a year and a half to develop a sequel to a large-scale and epic RPG – what did Electronic Arts even hope for??

I wanted to run the second part faster. The game itself contributed to this: the entire plot is extremely linear, and interesting side quests can be counted on one hand. But in terms of plot, at least BioWare had enough strength to come up with something more or less decent.

Many accused Dragon Age II of being too intimate in its storytelling. And, in fact, she has something to blame for: even in the denouement, the variability remains virtually zero, and events that, according to the logic of things, can be easily prevented, necessarily occur – simply because the script requires it. But the notorious intimacy, oddly enough, was able to distinguish the second part from the original with one dubious, but still advantage – the story told here is more personal.

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It was expected to https://hustlescasino.uk/withdrawal/ see one of the most charismatic characters in the sequel, Varric, in the next part.
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For example, it’s safe to say that the sequel adequately explores the theme of friendship. And, although all the companions are hyperbolic freaks (a female pirate with hints of sex through words, an elf with low self-esteem, and so on), and in Hawk’s life they appear completely for no reason and unexpectedly, the chemistry between the characters still holds, which is especially noticeable in personal quests.

At first, Hawke saves not the world from a danger looming somewhere out there, but himself – together with his family, he flees Ferelden, where the Fifth Blight is in full swing. The entire first act revolves around the main character trying to do exactly what survive in Kirkwall, his new home.

And here we are faced with one of the main paradoxes of the sequel: Hawk turns out to be a well-written and charismatic hero, who, in general, is interesting to watch. But the thought can’t leave my head that Dragon Age is role-playing a game where the player must act out (without a tautology, alas, in any way) his character.

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The antagonist in the sequel is a complete cliché, and the boss fight with him is a set of the worst game design decisions in the entire series.
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In 2011, in addition to TES V: Skyrim, Dragon Age II was also competed by the Witcher sequel, where only Geralt, also a pre-composed character, is available. But the merit of CD Projekt RED is that the variability inherent in the genre is preserved in the trilogy, subject to the multifaceted character of the White Wolf. And in Dragon Age II, elections (at least the main ones) have, alas, little impact on the final outcome.

The existence of a sequel can only be justified by the fact that its events provide the foundation for the third part. It is not perceived as a full-fledged continuation – rather as a spin-off, a branch of the series. But that doesn’t change the fact that Dragon Age II is a good game. It’s just completely invisible in the shadow of Origins.

The Inquisition and the approaching end of the world

Between the second part and Inquisition I decided to take a short break. There was a risk when going through the entire series excitedly: after all, the games are quite voluminous, and identical gameplay would be very boring.

By the way, it’s worth mentioning the platform I played on – PS4. During the passage of Origins (how long can you refer to it?) the thought kept flashing through my head – how can a game with such a complex and detailed interface be played on consoles? It turned out to be quite convenient.

The reason for this very convenience may be the fact that BioWare has reworked the gameplay. Mechanics from the second part have undergone modifications and some borrowings from Origins (and again), so Inquisition is much more interesting to play than in II. She is not afraid to challenge players: on the penultimate or last difficulties, battles sometimes require coordination and control of the entire squad, which mentally refers to you-know-what part.

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Of all the advisors, Josephine (second from the right) has not previously appeared in the series – but this does not prevent her from having the same written history as everyone else.
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There is significantly more gameplay in Inquisition than in other games in the series – and this is a damn subtle nuance, since this cannot be called a definite plus for sure. Of course, there are people who are such perfectionists that they cannot complete any project if there are white spots or the same white exclamation and question marks on the in-game map, but I still straight adherent of the opinion that has already been expressed hundreds of times before me – the grind in the third part is annoying.

The worst thing about this is not even the fact that the grind exists, but the fact that the need to constantly knock out “influence” hides obvious flaws in the plot. The narrative in "Inquisition" is cheerful and unfolds quite dashingly – but after the first credits (the second – after the last plot addition) you begin to realize that there are criminally few plot tasks.

And this is coupled with the fact that the dialogue system has finally been returned to normal (even specialized answers appeared depending on leveling), the characters are well written, and the plot again unfolds against the backdrop of a large-scale danger for all of Thedas. It’s just a shame to watch an epic story where there is even more politics than before, and then go steal blankets for the disadvantaged.

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In Inquisition you can hold full-fledged trials: they offer intricate dilemmas, although they have little impact on the further development of events.
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It would seem that it sounds cool – you go to large and varied locations, clear the area from unwanted elements, set up outposts: in general, expand the influence of your military organization. The only problem is that the enemies will respawn if you just move fifty meters away; outposts are local replacements for towers (towers! in Dragon Age!), and “influence” is nothing more than points that are awarded for all sorts of activities and with which you can open story missions.

And all this management of the Inquisition is felt in a similar way. No, you don’t actually send spies and don’t send corps to where it’s needed – you just choose one of the above so that the mini-task on the map can be completed, and as a reward you get… some armor, weapons or something like that. Just imagine that you are sent to suppress an uprising in the city of N, and when you return to the shelter, the soldiers bring you a staff, which can be picked up from an ordinary enemy.

This is very reminiscent of managing a private military company in Metal Gear Solid: Peace Walker or The Phantom Pain. You seem to be a big shot: you send entire companies to fight, and in return you get experience and a certain amount of money. Breaks immersion completely.

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Switching to Frostbite brought beautiful graphics to the game.
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This approach is meant to instill in the player a sense of the influence that the Inquisition spreads across the world, but it simply doesn’t work as well as it should. You have nothing to lose by, say, helping someone with military force – no risks. Hypothetical help is just an attempt to give an ordinary check mark on the canvas of the game world a plot meaning, thanks to which the player will receive another staff or sword. Even pumping up the “Inquisition Apparatus”, where the description states “your garrisons have mastered new combat tactics,” ultimately gives an increase to the Inquisitor’s strength indicator. Well, really, where is the previous attention to detail??

So it turns out that we can only rely on the plot. As I noted above, it is dynamic enough to captivate casual players like me. Aside from my grumbling about how the entire dynamic is ruined by having to grind between story missions, it would be an injustice to Inquisition not to mention bringing variety back into the series. Starting with the usual story choices (which In fact influence the world, and not like in the second part) and ending with the different backstory of the main character – everything is in place.

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Direction with characteristic musical accompaniment often takes your breath away.
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In general, after Hawke, playing such an influential character as the Inquisitor is a real pleasure. I managed to create a main character who was able to form a stable, far from faceless image. Nonsense and ridiculous cringes in the dialogues are kept to a minimum, so it’s not difficult to associate the Inquisitor with yourself.

Since the player will have to manage a powerful military organization, there are actually more politicians here, as I, again, said, than before. The Inquisition takes part in negotiations, attends events and organizes military offensives – and it is fascinating. The mission alone at the ball, where you need to prevent/observe (underline as appropriate) the murder of the empress, is worth it – although slightly linear, but tastefully done.

What really deserves respect is the care with which BioWare paid simulations of the worlds that players left behind in the first two parts. References, cameos and even direct participation of some key characters from Origins and II are commonplace for Inquisition, and such moments do not pass without emotion. I was so scared when Alistair appeared on the screen, you won’t believe it!

Moreover, “Inquisition” with this approach manages to continue and even complete some of the storylines of the previous parts. The little dwarf girl, who during Origins asked the Guardian to convey news about her to the Circle of Mages, appears in the third part as a specialist in enchanting armor, and the tender story of the friendship between Hawke and Varrick very emotionally finds its conclusion in the second act of “Inquisition”.

The relationships between the characters in Inquisition are a whole different story. They are well-written, so stopping by to chat with them after each story mission is a common thing. By the end of the story, which takes about 40-50 hours, you really feel a connection with everyone in the Inquisitor’s inner circle – and this is something that BioWare has always managed. What are the novels in the game worth: after completing the branch with Josephine, I will take the liberty of saying that Inquisition has the cutest and most emotional novels in the series.

So it turns out that the third part is very, very ambiguous. An epic plot, where political intrigue alternates with well-staged cutscenes, rapidly gains height… and crashes on the rocks of a hopeless grind. Dragon Age: Inquisition is when you are more happy with even an hour and a half dungeons (not the best example of a return to roots) than with the prospect of grinding until you’re blue in the face.

We can talk for a long time about what contributed to such a changeable quality of the “Inquisition”. It’s no secret that the game was first supposed to be an MMORPG in the Dragon Age universe, and as a result, the developer had to quickly remake the game into a single player. The transition to Frostbite rails, where the mechanics had to be developed from scratch, could also have had an impact.

And if in a three-year development cycle, given such a high volume of work, BioWare was able to produce a really high-quality game – the quality of Inquisition is stupid to deny – then one can only guess how much work on the errors of the fourth part, which has been in development for several years, will be visible.

What conclusions did I draw for myself after immersing myself in such a huge and detailed world for more than a hundred hours?? Of course – it was not in vain. The Dragon Age series gives the player that feeling that every high-quality fantasy role-playing game has – a sense of involvement in the events taking place, the understanding that something really depends on you. And, even despite the jumps in quality from part to part, the series is worth checking out.

Amid all the hysteria over the last year regarding Electronic Arts regarding the failure of Mass Effect: Andromeda and the monetization of Star Wars: Battlefront II, I continue to believe that BioWare will get back on track with the release of Dragon Age 4. Still, it will also be affected by the fact that the project will be developed by the head studio, and not a division, and Casey Hudson, the head of development of many of the studio’s masterpieces, will return to production.

Dragon Age: Origins

Dragon Age: Origins – Awakening

Dragon Age II

Dragon Age: Inquisition

Best comments

Excellent text for the first blog.
Looks like there’s a new addition to the camp of good RPG lovers)

The most magical (figuratively, of course) thing about Dragon Age: Origins is the lasting warm emotions it leaves in the memory. While typing all this text, I kept catching myself thinking that the main theme from the menu was playing in my head mixed with various in-game sounds like, for example, the clinking of swords or coins.

And you can’t even call it nostalgia, because not even a year has passed since the first lines of the credits floated, but as time passes, the realization comes to you that you are completely in love with Origins.

Ehh… How familiar is this?.
Like you, I was introduced to the RPG genre through Dragon Age: Origins and found myself simply in love with this game and this genre.

True, I touched Dragon Age 2 long before the announcement of the Inquisition. And I really tried to find something good in the game. Even more than that, my love for the first part was so strong that in these attempts I completed the second part three times. And every time there was a growing feeling that I was fucked and those advantages that I had already found turned out to be dummies, while there were more and more disadvantages. If you’re interested, you can read one comment in which I described in relatively detail my opinion about the second part.

I started playing Inquisition after finishing the third Witcher (which was great, but those same didn’t evoke emotions like DA:O did) and was almost unimpressed. As a result, I gave up the passage after the episode at court (with an assassination attempt), unable to withstand the grind.
True, I heard that the final DLC has a very cool story and that’s why I’m now replaying Origins again,
before entering the Inquisition again (I’ll just skip DA2, thanks to DA Keep)

Actually, I’ve played a lot of great RPGs, but.. those same ones emotions, only Pillars of Eternity aroused my emotions (in which there may not be as much epicness and scale as in Dragon Age: Origins (although there is still something), but something the same magical one no less), which I highly recommend.
P.S. Somehow I signed too much.
Probably after reading your story I wanted to tell my own.
Anyway, good luck with your blogging (and getting a mower on Friday).

As for the “Inquisition”, I have developed such a form so that the grind does not get boring – just force yourself after each story mission to go down to the side ones, even if there is enough “influence”.

This won’t get boring (sometimes running around the world is useful and interesting), and the plot will progress adequately.

I made such mistakes – after the storming of the fortress, I immediately ran to the ball, inspired by such a vigorous development of the plot, and then I was faced with the fact that I needed to accumulate 40 influence from scratch..

“Stranger” is quite a good DLC, but purely in terms of plot, since besides that there is nothing else there. And it’s a good lead-in to the fourth part.

I read it with pleasure! And if the recent translation difficulties pushed me a little to re-go through Origins again, now I’m really itching 🙂

And if in a three-year development cycle, given such a high volume of work, BioWare was able to produce a really high-quality game – the quality of Inquisition is stupid to deny – then one can only guess how much work on the errors of the fourth part, which has been in development for several years, will be visible.

Amid all the hysteria over the last year regarding Electronic Arts regarding the failure of Mass Effect: Andromeda and the monetization of Star Wars: Battlefront II, I continue to believe that BioWare will get back on track with the release of Dragon Age 4. Still, it will also be affected by the fact that the project will be developed by the head studio, and not a division, and Casey Hudson, the head of development of many of the studio’s masterpieces, will return to production.

This is really encouraging. If comrades still focus on the quality of content, and not on its quantity, then I think we will get the game we are waiting for. What attracted me most to Origins were the well-developed secondary quests. And even in the second part, which I also love by the way, there were enough good secondary tasks, but this was not the case in the Inquisition. I would cut out half the game, with all the "take/fetch" ones, and I would like it half as much. I think after the release of Anrthem, also from the head studio, it will be clear in which direction and the Age of Dragons will move..

I really liked it. In general, I rarely read pulp reading, but this is truly amazing. I’ve been wanting to take both ME and DA for about 5 years now. I know very well how cool these games are, but there are so many cool games around, so many unplayed. Closer to old age, perhaps :c

I remember the feeling when I discovered this game for the first time) The funniest thing is that I learned about Dragon age: Origins itself from the news about the demo of the character editor.
And even though I was already familiar with the RPG genre, which became my favorite, Dragon Age made an indelible impression on me. The atmosphere of dark fantasy (just look at Larin’s story on the deep paths), the impossibility of making the only right decision, the interaction between characters – all this was new to me, and therefore fascinated.

While typing all this text, I kept catching myself thinking that the title theme from the menu was playing in my head

It was at this moment that the musical composition began to play in my head, I even wanted to replay this game again, despite the number of playthroughs that had already taken place.

As for the second part, I personally liked it a little less than the first, probably due to the same chemistry between the characters, moreover, it was more personal, sometimes tragic and dark, the story was catchy. The only thing that really upset me was the huge number of repeating locations.

The impressions from the Inquisition were spoiled by the empty, albeit beautiful, landscapes and the grind, “senseless” and merciless.

The worst thing about this is not even the fact that the grind exists, but the fact that the need to constantly knock out “influence” hides obvious flaws in the plot.

And if I replayed the previous parts every now and then, I was only able to finish this one a couple of times, despite the fact that overall I liked the game)
P.S.

References, cameos and even direct participation of some key characters from Origins and II are commonplace for Inquisition, and such moments do not pass without emotion.

This moment really didn’t leave me without emotions; receiving only a letter/task on the command desk from one of my favorite characters was somewhat disappointing >

So in Dragon Age II, too, houses are loaded separately. The problem is that the world of Skyrim is huge compared to Kirkwall.

I replayed the first DA for the 12th time literally a year ago… for me it is still relevant, this great game. She’s just something. 2 games have aroused such emotions in me all the time, this is The Witcher (the first part, when you understand in hints that Alvin is the Master of the Order, how you are trying to get through the old woman to Shani, the human trial of the Witch in the first chapter… what the hell is the plot there) and of course DAO. But I haven’t completed The Witcher more than 10 times, but I want to return to DAO even now… This is probably my favorite game.
The second part has very strong DLC. Well, they completely change the perception of the game… why was the main game made at 2.5 locations, still remains a mystery to me. But the work with the characters is the best in the series, in my opinion. And I like the combat 🙂
Completed part 3 3 times. 2 of which after the release of all DLC. And I liked the game too. And grind, well, I don’t even know. There are more than enough influence points… but collecting quests for stones, etc., yes, too much. And it’s not even about collecting – it’s about reward. COLLECT ALL THE STONES IN ALL LOCATIONS AND OPEN THE DOOR IN THE OASIS to kill the demon in a couple of seconds. This is the main disappointment of the Inquisition for me. Oh, and the excessive pathos of the story..

With initiative)
I have a question for everyone – what exactly is meant by the concept of “grinding” – marking scattered cargo, collecting plants, collecting pieces of glass, etc? If so, then they are completely unnecessary for gaining influence points – running around the location killing enemies and additional side missions, including party members (excellent in my opinion) are quite enough to gain influence and move on to the main missions (tested personally). So why does everyone so insistently call the Inquisition a grind and “throw tomatoes at it”??
I will say for myself – I love the Inquisition – I like the heroes and their relationships (which is why I love biowar games), the plot and missions (not all, of course), excellent locations (again, not all, but there are favorites) and even the opportunity to equip a fortress)

Skyrim is a bad example, loading individual houses in the city and dungeons in the province, and the cities themselves are loaded separately. Since Part 3 it has even deteriorated a little. But The Witcher 2 and GTA 4 – compared to previous parts – are a completely seamless world, buildings are loaded upon entry, and all this before the release of TES V.

Not bad. I read about your first encounter with Origins and see myself in 2010. Nostalgia. Catch something plus in PM)

And I didn’t have enough of such mean things in the third part. firstly, it was atmospheric and forced us to spend resources responsibly. After that quest I really felt like I was on an expedition

And the only negative is the paths in the dungeons of the gnomes… I have a live-action role-playing game based on Dragon Age coming up in the summer, and I should brush up on Origins, but when I remember about this underground part of the game, I cringe.

I wouldn’t be surprised if everyone in DA has their own least favorite piece, I never liked it
Dream in the tower of magicians
When I went there for the first time, I got really lost. In subsequent replays I overcame this part normally, but it is still “so-so” for me for a number of other reasons.

In general, after Hawke, playing such an influential character as the Inquisitor is a real pleasure.

Hey you, yes you, Grand Inquisitor, destroying hordes of demons and closing portals to hell, you, whose decisions elevate people to the throne and overthrow it, you, destroying dragons like rabbits, sew us jackets, otherwise we walk around the camp and cannot leave.

Well, of course you missed the advantages of the second part. To hell with the combat – this is clearly a matter of taste (on the contrary, I don’t like the slasher nature of the third part), but there is very little roleplay in the second part – you are either a good Hawk, or funny, or bad. At key moments you usually have a choice of two (!) options, but I’m generally silent about the hopelessness of the elections. Although no, I will say: no matter how you try to maintain peace between Qunari and the mayor’s office, nothing will work; taking the side of Arishok will not work; to take the side of the templars and, together with the evil aunt, chop up all the magicians and live happily (or not so happily) – nothing will work out.

As far as I understand, what you are most dissatisfied with is the tailoring of jackets. Well, don’t sew them! You’re an inquisitor, so fuck off, I don’t know what the scumbags with their jackets think they are. Beat the wicked, execute the freaks and live your life (within certain limits, of course)

Thank you, I read it with pleasure, although I only completed Origins, the second part somehow could not captivate me, and I simply abandoned the third and still have not been able to return due to the abundance of other high-quality games that came out after Inquisition. But these are my personal problems, and yes, congratulations on the well-deserved mower, I didn’t even doubt it.

Well, I’m clearly not one of those who went to kindergarten when Origins was released 😀

But the “old school” still hides a partial truth: it’s difficult to call the first Dragon Age exactly that word, although for me it was a truly new gaming experience. Hence the quotes.

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