How I once developed the TowerWar board game.1
I decided to share this article not only on the portal of three letters, where the first d is, but also here, even with small additions.
Once I looked at Warhammer, its lore and miniatures, I really wanted to play it, but the price tags were very stinging. And having found the figures from the technologist, I quickly came up with the rules and started playing with the girl, like a landscape using different rubbish (pens, paints, boxes)
But after playing for a couple of evenings, I realized that this was not enough to satisfy my wargaming appetite.
Taking the will into a fist and using my knowledge (and I recently quit the studio where I worked as a game designer). I started to come up with the first version of my wargame without figures (since I don’t have a 3D printer), but with paper components.
The working title of the first version was called Peredel.
I really liked the first https://richyreelscasino.uk/bonus/ version, it was both core gameplay and meta. Old photo, because the new map is bigger.
In the first version, there was a regular combat with dice and I considered it normal until I constantly got 1-2, and my opponents got 5-6. And every game was like a beating, where I constantly got up doggy style. The core gameplay consisted of either killing the opponent’s units, or destroying the enemy’s natural resources (which he placed himself), in total there should have been 5. When a player lost, he got the opportunity to receive bonuses, which he could buy for currency that could be obtained from natural resources, with the help of workers.
In general, the game is large-scale and cool, which I was pleased with and considered that the first version was excellent. With the ability to take other units that were planned.
But after I sent this game to publishers, one refused me, and three were simply silent. I was upset, but not enough to give up, I had been making board games for a long time and had been rejected more than once. So it didn’t matter.
And then I realized that I need to publish myself. And I thought it was expensive to publish it myself. That’s why I decided to make Redistribution 2.0, which I decided to rename following the example of Warhammer. That is, he combined two English words, and it turned out TowerWar. And as it turned out, from some language this word is translated as a magical battle, I was a little surprised, but overall the choice was made.
The new version turned out to be weaker than its older brother, but became more compact and therefore more dynamic. Due to the reduction in scale, the main goal, the purchase of units, has changed, instead of permanently “sending to another world”. The combat system was also deeper. Instead of a die, which is still used for movement but the player never has one AP (I thought about that too), Melee and Ranged combat cards are used.
After I “drew everything” again (and that’s a different story), I started looking for money to publish my desktop, I decided to sell on Avito and Yula. And to have more money, share responsibility and have an outside perspective. We pooled our money and started printing..
The first batch, as I planned, was small and, unfortunately, not particularly cheap, given that I don’t have a stable income yet. Since there is no artist, we decided to cheat a little and use cheating methods to obtain clear and beautiful art. And until the need arises, he will use this method
If you are interested in the development process itself, what we encountered and what we decided to move forward, then wait for the second part)
But I can already say that many mistakes were made due to banal ignorance and haste, which is not particularly necessary in this matter.


Leave a Reply
Want to join the discussion?Feel free to contribute!